Narrative Structure- Structure frames, gives context and makes a storyline comprehensible- which is why it is always completely vital. Narrative can trace its history back to the ancient Greeks. Greek drama had 5 five acts, each act would end with a chorus that would come onto the stage, replacing the actors and sing:
ACT ONE: Exposition- Laying out the story.
ACT TWO: Development- The story begins.
ACT THREE: Climax- In a love story, the loves consummate.
ACT FOUR: Denouement- Unravelling of the story.
ACT FIVE: Catharsis- Purging / Resolution.
Giovanni Boccaccio altered this structure. The Italian writer of De Cameron of the 12th and 13th century. He introduced into his narratives, the idea of a turning point or a twist in the story. The turning points were the most vital component of the narrative to keep the audience’s attention. However, this became simplified over time and along with works like Geoffrey Chaucer’s ‘The Canterbury Tales’ in 1475, this led to the developed of a straight, linear story containing surprise and intrigue which the audience could follow. Therefore, this led to the Three Act Structure:
- Act One – Set up (Exposition)
- Act Two- Development (Launch point/ crisis moment)
- Act Three– Resolution (Pay Off)
An example of the three-act structure can be seen in the film, ‘The Great Gatsby’.
ACT 1- Set Up:


The film starts with an unknown narrator; however, we find out that this narrator is Nick Carraway, a former war veteran and current writer who is being treated in a mental hospital. While talking to his therapist, he starts reflecting on his friendship with Jay Gatsby, his extremely wealthy next-door neighbour. He has a suspicious past and an illegal access to alcohol. However, Nick finds out that his cousin, Daisy Buchanan (who has now married a wealthy Yale graduate, Tom Buchanan) a part of Jay’s mysterious past. The story begins to unfold more as we find out more about Jay and how he came to know Daisy and how he achieved all his wealth. At the end of the first act, Nick arranges tea at his house with Jay and Daisy- which is their first time meeting in 5 years.
ACT 2- DEVELOPMENT
Within the development stage of the structure, Daisy and Jay restart their love affair and it is . Daisy’s husband starts to become increasingly concerned, despite having a mistress himself. Jay wants Daisy to leave Tom so that they can start their own life together. Daisy is hesitant. However, once Tom does more digging into Jay, he finds out that he is actually a bootlegger; he got all of his money from selling illegal goods.
ACT 3- RESOLUTION
Daisy returns to Tom, as he is old money and Jay is new money- Daisy being wealthy herself, it would be odd for her to marry out of her societal status. After Jay and Tom break out into an argument, Daisy and Jay leave, Daisy driving Jay’s car. On they way home, Daisy accidently hits Toms mistress. The mistress’s husband is out to get his revenge as he believed that Jay was the one responsible for her death, therefore, he ends up shooting and killing Gatsby. Daisy and Tom leave with their children to the West. This finally leaves Nick on his own, to piece everything together and write a book about it.
This type of structure works for film and theatre. However, when it comes to TV, it tends to be broken up into 4 acts, mainly for advertising. TV episodes are usually cut up into 4 separate parts due to adverts in-between. Therefore, each ending before the break needs to be enticing enough for the audience to come back and watch the rest. Therefore, it does this by building up action and then leaving it on a cliff-hanger.
TYPES OF NARRATIVE
Linear- this is a chronological storyline. It is the most common, simple and organised. Linear narrative avoids flashbacks and dreams and predictable/archetypical (most original sense of the problem). The most common genres this storyline is suited to would be: children, factual, classic.
Single strand- This is one set story-line. It focuses on a single person/ hero and their story, there are no group or team, however, secondary characters are allowed.
Nonlinear- There is no specific order to the story. It’s fractured, altered, intensified and is used to create a sense of instability. The whole truth is unknown and there is no chronological order/less linear. The story-line is often back and forth in time and or characters POV.
Multi strand- This follows several story-lines in one overall story. There are different types of people within the story and it focuses on each character’s individuals propose to the moral, goof for sequels, series, documentaries.
Circulatory (circular) narrative structure- the narrative starts where the story would usually finish. We see flashbacks to see how they got there to end the episode where it started.
TZVETAN TODOROV
Todorov suggested that every narrative has a similar structural model:
Equilibrium– knows as the ‘norm’ or status quo.
Disruption – (Event) something happens to disrupt the norm.
Realisation- when the characters realise that there’s a problem.
Repair- an attempt to fix the problem.
Resolution- the problem is fixed, and the equilibrium is restored.
EXAMPLE: The Hunger Games (2012)

Equilibrium-
The protagonist, Katniss Everdeen, a teenage girl living in her District with her mother and younger sister, Primrose. In the beginning of the film, she is seen practicing with her bow and arrow- in case she is ever chosen to participate in the Hunger Games.

Disruption: The disruption takes place when Primrose’s name is pulled from the box at the hearing and she is chosen to represent their District in the Hunger Games. To prevent this from happening, Katniss sacrifices herself as tribute instead of her sister. This shows that Katniss is willing to sacrifice her own life for her sister.

Realisation: Katniss realises the situation she is now in. She is aware that she may not see her family or fiends again and the most upsetting part is when she has to say goodbye to her sister, therefore she promises her sister that she will try to win the games for her.

Repair: Katniss is now ensuring that she will do everything she can in order to stay alive, despite all the difficulties she is surrounded by. For example, a friend named Rue she made while participating in the games gets killed, which makes her even more determined to win the games.

Resolution: At the end of the story, Katniss and her companion Peeta in the games together. She then returns home to her family.
Claude Levi- Strauss
Characters are more than simply entertaining- they are the carrier of the story’s themes. The theme is the filmmakers moral idea about how people should live- it is as the core of the character. The idea or principle dictates the character’s internal logic- their motives, beliefs, behaviours, and crucially the choices that they make.
Binary oppositions – The films theme is most clearly illustrated through the conflict between the protagonist and antagonist.
Strauss was interested in exposing the structures that myths and fairy tales most commonly used. To disrupt order on to a chaotic world, a myth may set up a binary opposition (opposing ideals in a narrative that create conflict and tension) but then resolve the narrative in a way which favours one over another; for example, good triumphing over evil or altruism over selfishness.
EXAMPLE: Spider-Man (2002)

Opposite 1- Spiderman is the protagonist- he is seen as the hero and is very clearly presented as one with his costumes safer/ stronger appearance.

Opposite 2– The Green Goblin is the villain in this story. His evil/scary appearance portrays that he is rebellious and means more harm rather than good.
This is typical to see in an action movie as there is always a hero and a villain.
Christopher Volger & his Hero’s Journey
According to Volger, the hero’s story in always a journey, which can be external or internal. They exit their comfort of their home and what they know and venture into a world with challenging aspects.
Vogler-Campbell- Hero’s Journey:
- Ordinary World- the hero is seen in their everyday life.
- The Call to Adventure- The initiating incident.
- Refusal of the Call- the hero experiences hesitation.
- Meeting with the Mentor- The hero gains supplies, knowledge and confidence needed to commence the adventure.
- Crossing the Threshold- the hero commits fully to the adventure.
- Tests, Allies and Enemies- the hero explores the special world, faces trail and makes friends and enemies.
- Approach to the Innermost Cave- the hero nears the centre of the story and special world.
- Ordeal- the hero faces the greatest challenge yet.
- The Reward
- Road Back- the hero returns to the ordinary world or continues to an ultimate destination.
- Resurrection- hero experiences the final moment of death and rebirth so they are pure when they re-enter the normal world.
- Return with the Elixir- hero returns with something to improve to the ordinary world.
EXAMPLE: SPIRITED AWAY
- Ordinary world- The movie begins with Chihiro sulking in the car on the way to her new home. She is upset about her leaving her friends and old life. She appears to be unenthusiastic.

- The call to adventure- While on the way their way to their new house, Chihiro and her family get lost ad come across an old abandoned theme park. They decide to explore- however this only leads them to an odd town with no people, but it does however display food.

- Refusal of the call- Chihiro is hesitant and unsure about the theme park and is the only one who finds it strange that they are alone. However, her parents are too intrigued by the food and start devouring everything on display, but Chihiro does not share the same interest in the food. Her instincts turn out to be true when her parents turn into pigs while eating.

- Meeting with the mentor- Feeling scared, Chihiro runs away from the pigs. She then meets Haku, he warns her to leave the spirit world before the sun sets, but her way back is blocked by a newly formed lake. Haku gives her a magical berry that stops her from vanishing.

- Crossing the threshold- Now that she has recognised that she is trapped, Haku helps Chihiro cross the bridge to the bathhouse, in order to stay hidden, she has to hold her breath while she crosses.

- Tests, allies and enemies- Chihiro goes to the boiler room and meets Kamaji and Lin. She tells them how much she wants to work to earn a safe place in the spirit world. They tell her to meet the evil head of the bathhouse, Yubaba, to get a job. Yubaba changes her name to Sen and sends her off to work with Lin.


- Approach to the Innermost Cave- Sen begins work at the bathhouse. One day, she meets a strange spirit that no one else notices. When she lets him in, he creates a mess by giving out gold to everyone and eating employees. Sen later manages to calm him down but he continues to follow as a friendly/helpful shadow.

- Ordeal- Sen sees a dragon being attacked by paper shikigami and realises that its actually Haku. She follows him all the way through to Yubaba’s chambers. Her son notices them and makes their presence known. They leave buy Haku is still stick. Sen cures Haku by giving him the remnants of the stink spirit she once attended to at the bathhouse.

- The Reward- Sen and Haku go to the house of Zeniba, Yababa’s twin sister to return the stolen magic seal. Zeniba helps Sen remember her true name- Chihiro- which she can use to free herself from Yubaba. On the way back, Chihiro also remembers Haku’s real name-Nigihayami Kohakunushi. Haku finally gains his freedom from Yubaba’s control. Chihiro confronts Yubaba, who tells her if she can recognize her parents from all the pigs, she can leave and have her real name back.


- Road back- Chiro is told her parents are waiting her back where she originally came. Haku comforts Chihiro, reminding her that he is free and that they will meet again- warning her not to look back.

- Resurrection- Chihiro sees her parents again, they scold her, unaware of her whereabouts, clearly not remembering anything from the spirit world. The proceed back to their car, Chihiro is hesitant and is about to turn back, but she decides against it and leaves.

- Return with the elixir- Chihiro is back in the car, feeling hopeful and ready to start her new life as she is stronger now than she ever has been.
Vladimir Propp- Functions and Characters:
The Hero: a character that seeks something, they drive the story and narrative. They can be either a quest narrative or a mystery/enigma-

Example- Katniss Everdeen- she starts a revolution to the help the victims of the villain.
The Villain: who opposes or actively blocks the hero’s quest, they try to get in the hero’s way.

Example- President Snow- he is the one responsible for the Hunger Games. He does not care about people getting hurt or dying because he believes that people are a threat to him.
The Donor: who provides something to help the hero.

Example- Haymitch- he provides Katniss with things that can help her and Peeta win the competition
The Dispatcher: who sends the hero on his/her quest
Example- President Snow- he sends the tributes into the Games.
The Helper: who aids the hero (a sidekick)

Example- Peeta- he acts as a helper to Katniss by joinig her in the Hunger Games.
The Princess: the reward for the hero (this can be a person or an object)

Example- Primrose Everdeen- Katniss sacrifices herself for her sister, by her staying alive, it is a reward for Katniss.
The Father: an authority figure who rewards the hero for completing the journey
The False Hero: someone who appears good but is not (they betray the hero)
One character could perform a number of these functions, furthermore these functions can often be metaphorical instead of literal.